← CoursesBudgetTimesheet

Where each course lands

The allocation is a cap, so hours past it are not billed. This projects each course forward at the rate it is actually building, and says how many planned blocks have to go.

A cut list needs cards written before they are built. On a course captured out of Rise every row is already bound, so there is nothing unbuilt to cut and only the projection is useful. Planning ahead of the build is what turns this page into a decision rather than a receipt.

Courses
9
Allocated
355.00
Spent (at least)
174.75
Unpaid if unchanged
$4,212
spent 5.00cap 30.00lands 53.00
Allocation
30.00
Booked
5.00
Since
0.00
Spent (at least)
5.00
Projected
53.00
Unpaid if unchanged
$2,300
Blocks built
5 / 53
Hrs per block
1.000
Cut 23 of 48 remaining blocks. At 1.000 hours a block, the 25.00 hours left inside the cap buy 25.
Your rate on this courseLEVEL 215 of 53 blocks are interactive or assessed
Sold as
30 min
10.0:1 per finished hour
Actually runs
29 min est
10.3:1 per finished hour
Published, level 2
71:1 to 184:1
ATD 2017 / Chapman 2010

Runtime is close to what it was sold as, so both readings agree at about 10.3:1 against a published 71:1 to 184:1.

How the runtime and the comparison are worked out
Reading 17.9 min · extra narration 0 min · interactions 10.8 min · video 0 min (0 videos at an assumed 90 seconds each)
Read the comparison with these in mind.
  • The published ratios cover the whole production: analysis, SME time, media, QA, project management, LMS setup. Your hours are a subset, so the gap flatters you by however much of that you are not doing.
  • They span Storyline, Captivate and custom builds. Rise does structural work those tools make you do by hand.
  • Your hours include rework, so the first-pass build was faster than this says.
  • Video length is assumed, not measured. Enter the real runtime to replace the estimate.
spent 43.50cap 30.00lands 43.87
Allocation
30.00
Booked
23.00
Since
20.50
Spent (at least)
43.50
Projected
43.87
Unpaid if unchanged
$1,387
Blocks built
119 / 120
Hrs per block
0.366
Cut 1 of 1 remaining blocks. At 0.366 hours a block, the -13.50 hours left inside the cap buy 0.
Your rate on this courseLEVEL 35 custom, game or scenario builds
Sold as
30 min
87.0:1 per finished hour
Actually runs
1h 25m est
30.7:1 per finished hour
Published, level 3
214:1 to 490:1
ATD 2017 / Chapman 2010

Sold as 30 min, runs 1h 25m. Measured against what it was sold as you look like 87.0:1. Measured against the course you actually delivered, 30.7:1, against a published 214:1 to 490:1. The hours did not overrun the work. The scope overran the spec.

How the runtime and the comparison are worked out
Reading 48.4 min · extra narration 5.5 min · interactions 24.8 min · video 6 min (4 videos at an assumed 90 seconds each)
Read the comparison with these in mind.
  • The published ratios cover the whole production: analysis, SME time, media, QA, project management, LMS setup. Your hours are a subset, so the gap flatters you by however much of that you are not doing.
  • They span Storyline, Captivate and custom builds. Rise does structural work those tools make you do by hand.
  • Your hours include rework, so the first-pass build was faster than this says.
  • Video length is assumed, not measured. Enter the real runtime to replace the estimate.
spent 10.25cap 5.00lands 10.25
Allocation
5.00
Booked
5.00
Since
5.25
Spent (at least)
10.25
Projected
10.25
Unpaid if unchanged
$525
Blocks built
26 / 26
Hrs per block
0.394
Nothing left to cut. Everything planned is built, at 10.25 against a cap of 5.00. That is 5.25 unpaid hours, $525. The only lever left on this course is what gets added next.
Your rate on this courseLEVEL 23 of 26 blocks are interactive or assessed
Sold as
5 min
123.0:1 per finished hour
Actually runs
14 min est
43.9:1 per finished hour
Published, level 2
71:1 to 184:1
ATD 2017 / Chapman 2010

Sold as 5 min, runs 14 min. Measured against what it was sold as you look like 123.0:1. Measured against the course you actually delivered, 43.9:1, against a published 71:1 to 184:1. The hours did not overrun the work. The scope overran the spec.

How the runtime and the comparison are worked out
Reading 8.3 min · extra narration 1 min · interactions 3 min · video 1.5 min (1 videos at an assumed 90 seconds each)
Read the comparison with these in mind.
  • The published ratios cover the whole production: analysis, SME time, media, QA, project management, LMS setup. Your hours are a subset, so the gap flatters you by however much of that you are not doing.
  • They span Storyline, Captivate and custom builds. Rise does structural work those tools make you do by hand.
  • Your hours include rework, so the first-pass build was faster than this says.
  • Video length is assumed, not measured. Enter the real runtime to replace the estimate.
spent 0.75cap 25.00lands 4.97
Allocation
25.00
Booked
0.00
Since
0.75
Spent (at least)
0.75
Projected
4.97
Unpaid if unchanged
Blocks built
8 / 53
Hrs per block
0.094
All 45 remaining blocks fit. They need about 4.22 hours and 24.25 are left.
Your rate on this courseLEVEL 215 of 53 blocks are interactive or assessed
Sold as
30 min
1.5:1 per finished hour
Actually runs
26 min est
1.7:1 per finished hour
Published, level 2
71:1 to 184:1
ATD 2017 / Chapman 2010

Runtime is close to what it was sold as, so both readings agree at about 1.7:1 against a published 71:1 to 184:1.

How the runtime and the comparison are worked out
Reading 14.6 min · extra narration 0 min · interactions 11.1 min · video 0 min (0 videos at an assumed 90 seconds each)
Read the comparison with these in mind.
  • The published ratios cover the whole production: analysis, SME time, media, QA, project management, LMS setup. Your hours are a subset, so the gap flatters you by however much of that you are not doing.
  • They span Storyline, Captivate and custom builds. Rise does structural work those tools make you do by hand.
  • Your hours include rework, so the first-pass build was faster than this says.
  • Video length is assumed, not measured. Enter the real runtime to replace the estimate.
spent 44.50cap 75.00lands 48.51
Allocation
75.00
Booked
44.00
Since
0.50
Spent (at least)
44.50
Projected
48.51
Unpaid if unchanged
Blocks built
300 / 327
Hrs per block
0.148
All 27 remaining blocks fit. They need about 4.00 hours and 30.50 are left.
Your rate on this courseLEVEL 269 of 327 blocks are interactive or assessed
Sold as
40 min
66.8:1 per finished hour
Actually runs
3h 30m est
12.7:1 per finished hour
Published, level 2
71:1 to 184:1
ATD 2017 / Chapman 2010

Sold as 40 min, runs 3h 30m. Measured against what it was sold as you look like 66.8:1. Measured against the course you actually delivered, 12.7:1, against a published 71:1 to 184:1. The hours did not overrun the work. The scope overran the spec.

How the runtime and the comparison are worked out
Reading 119.1 min · extra narration 12.3 min · interactions 55.9 min · video 22.5 min (15 videos at an assumed 90 seconds each)
Read the comparison with these in mind.
  • The published ratios cover the whole production: analysis, SME time, media, QA, project management, LMS setup. Your hours are a subset, so the gap flatters you by however much of that you are not doing.
  • They span Storyline, Captivate and custom builds. Rise does structural work those tools make you do by hand.
  • Your hours include rework, so the first-pass build was faster than this says.
  • Video length is assumed, not measured. Enter the real runtime to replace the estimate.
spent 70.75cap 100.00lands 70.75
Allocation
100.00
Booked
32.75
Since
38.00
Spent (at least)
70.75
Projected
70.75
Unpaid if unchanged
Blocks built
224 / 224
Hrs per block
0.316
Everything planned is built, inside the cap, at 70.75 of 100.00.
Your rate on this courseLEVEL 313 custom, game or scenario builds
Sold as
1h
70.8:1 per finished hour
Actually runs
3h 47m est
18.7:1 per finished hour
Published, level 3
214:1 to 490:1
ATD 2017 / Chapman 2010

Sold as 1h, runs 3h 47m. Measured against what it was sold as you look like 70.8:1. Measured against the course you actually delivered, 18.7:1, against a published 214:1 to 490:1. The hours did not overrun the work. The scope overran the spec.

How the runtime and the comparison are worked out
Reading 132 min · extra narration 22.4 min · interactions 52 min · video 21 min (14 videos at an assumed 90 seconds each)
Read the comparison with these in mind.
  • The published ratios cover the whole production: analysis, SME time, media, QA, project management, LMS setup. Your hours are a subset, so the gap flatters you by however much of that you are not doing.
  • They span Storyline, Captivate and custom builds. Rise does structural work those tools make you do by hand.
  • Your hours include rework, so the first-pass build was faster than this says.
  • Video length is assumed, not measured. Enter the real runtime to replace the estimate.
ARE: Hazard Communication and Chemical Hygiene PlanOutlineNot enough built to say
spent 0.00cap 30.00no projection yet
Allocation
30.00
Booked
0.00
Since
0.00
Spent (at least)
0.00
Projected
Unpaid if unchanged
Blocks built
0 / 0
Hrs per block
No rate yet. Five built blocks are needed before a projection means anything. 0 built so far.
Your rate on this courseLEVEL 1mostly passive blocks
Sold as
30 min
per finished hour
Actually runs
not set est
per finished hour
Published, level 1
42:1 to 79:1
ATD 2017 / Chapman 2010
How the runtime and the comparison are worked out
Reading 0 min · extra narration 0 min · interactions 0 min · video 0 min (0 videos at an assumed 90 seconds each)
Read the comparison with these in mind.
  • The published ratios cover the whole production: analysis, SME time, media, QA, project management, LMS setup. Your hours are a subset, so the gap flatters you by however much of that you are not doing.
  • They span Storyline, Captivate and custom builds. Rise does structural work those tools make you do by hand.
  • Your hours include rework, so the first-pass build was faster than this says.
  • Video length is assumed, not measured. Enter the real runtime to replace the estimate.
ARE: Waste TrainingOutlineNot enough built to say
spent 0.00cap 30.00no projection yet
Allocation
30.00
Booked
0.00
Since
0.00
Spent (at least)
0.00
Projected
Unpaid if unchanged
Blocks built
0 / 0
Hrs per block
No rate yet. Five built blocks are needed before a projection means anything. 0 built so far.
Your rate on this courseLEVEL 1mostly passive blocks
Sold as
30 min
per finished hour
Actually runs
not set est
per finished hour
Published, level 1
42:1 to 79:1
ATD 2017 / Chapman 2010
How the runtime and the comparison are worked out
Reading 0 min · extra narration 0 min · interactions 0 min · video 0 min (0 videos at an assumed 90 seconds each)
Read the comparison with these in mind.
  • The published ratios cover the whole production: analysis, SME time, media, QA, project management, LMS setup. Your hours are a subset, so the gap flatters you by however much of that you are not doing.
  • They span Storyline, Captivate and custom builds. Rise does structural work those tools make you do by hand.
  • Your hours include rework, so the first-pass build was faster than this says.
  • Video length is assumed, not measured. Enter the real runtime to replace the estimate.
ARE: Bloodborne PathogensOutlineNot enough built to sayallocation unconfirmed
spent 0.00cap 30.00no projection yet
Allocation
30.00
Booked
0.00
Since
0.00
Spent (at least)
0.00
Projected
Unpaid if unchanged
Blocks built
0 / 0
Hrs per block
No rate yet. Five built blocks are needed before a projection means anything. 0 built so far.
Your rate on this courseLEVEL 1mostly passive blocks
Sold as
30 min
per finished hour
Actually runs
not set est
per finished hour
Published, level 1
42:1 to 79:1
ATD 2017 / Chapman 2010
How the runtime and the comparison are worked out
Reading 0 min · extra narration 0 min · interactions 0 min · video 0 min (0 videos at an assumed 90 seconds each)
Read the comparison with these in mind.
  • The published ratios cover the whole production: analysis, SME time, media, QA, project management, LMS setup. Your hours are a subset, so the gap flatters you by however much of that you are not doing.
  • They span Storyline, Captivate and custom builds. Rise does structural work those tools make you do by hand.
  • Your hours include rework, so the first-pass build was faster than this says.
  • Video length is assumed, not measured. Enter the real runtime to replace the estimate.